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TELEPERFORMANCE SE

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Levelling Up: Gamification to Enhance the High-tech, High-touch XP

01/04/2022 | 01:59am EDT

The digital age has truly redefined the way we do, make, say, think, and learn. The flow of information is unstoppable, and thanks to various technologies evolving and advancing, knowledge continues to be brought to us conveniently with just a tap of a finger or a click of a button.

As time passes, the avenues for learning become wider. The COVID-19 pandemic may have had a hand in people's rejuvenated thirst for learning-perhaps it's the work-life balance suddenly happening for most individuals working from home, resulting in more time to spend learning a new skill; or perhaps the solitude one had to face as a result of lockdowns, suddenly inspiring a person to take up a new course online, reach for the nearest book, or escape and battle boredom via a video game controller. If one would look back, no one would've predicted that learning and playing games would work hand in hand, and that the term "gamification," coined by British programmer Nick Pelling in 2002, would even exist.

Gamification: Attraction and Reaction

Games and Learning: Enhancing the High-tech, High-touch XP

At Teleperformance, we recognize the need to create an environment where our employees can thrive, learn, and develop. Through training, we let our employees tap into their potential, allowing them to aim higher. For us, we see learning as a way to inspire our employees become the best version of themselves-and in order to keep up with the pace of change and to create a positive change, we identified gamification as a crucial element of our learning approach.

To further adapt to the future of learning, Teleperformance consistently uses the best of technology to inspire exceptional learning experiences. We have already implemented gamified learning environments across multiple geographies. Teleperformance's award-winning "TP Gamification" focused on gamifying learning content, including gamification in every aspect of employee training and learning. In our latest white paper "Level Up, Game On! Levelling Up Learning Through Gamification," we explore how gamification is boosting the learning experience and how it works in setting training initiatives and hitting goals in a corporate environment. In addition, the white paper provides a glimpse into the TP Training Lab and TP Gamification, and how Teleperformance's solutions that utilized gamification helped create success stories for our clients on their quest to improve the customer and employee experience.

Click here to download our free white paper "Level Up, Game On! Levelling Up Learning Through Gamification" today!

Disclaimer

Teleperformance SE published this content on 04 January 2022 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 04 January 2022 06:58:08 UTC.


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Sales 2022 8 006 M 8 446 M 8 446 M
Net income 2022 704 M 743 M 743 M
Net Debt 2022 2 192 M 2 313 M 2 313 M
P/E ratio 2022 25,9x
Yield 2022 1,27%
Capitalization 17 968 M 18 955 M 18 955 M
EV / Sales 2022 2,52x
EV / Sales 2023 2,24x
Nbr of Employees 420 000
Free-Float 98,0%
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Number of Analysts 19
Last Close Price 305,90 €
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Daniel Ernest Henri Julien Chairman & Chief Executive Officer
Olivier Claude Jean Rigaudy Group Chief Financial Officer & Deputy CEO
João Cardoso Chief Research & Development Officer
Dev Mudaliar Group Chief Information Officer
Jeffrey Balagna Chief Operating Officer-EWAP
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