Log in
E-mail
Password
Remember
Forgot password ?
Become a member for free
Sign up
Sign up
New member
Sign up for FREE
New customer
Discover our services
Settings
Settings
Dynamic quotes 
OFFON

MICROSOFT CORPORATION

(MSFT)
  Report
SummaryQuotesChartsNewsRatingsCalendarCompanyFinancialsConsensusRevisions 
SummaryMost relevantAll NewsAnalyst Reco.Other languagesPress ReleasesOfficial PublicationsSector newsMarketScreener Strategies

Noise-cancelling headphones, smart glasses: how technology is making museums more accessible

05/16/2019 | 02:09pm EDT

Museums are places for people to immerse themselves in culture, as well as learn, create, share and interact.

Being accessible - designed for everyone - is one way museums can maximize that role, and a growing number are working hard to do just that to serve the more than one billion people worldwide experience some form of disability.

Here is how technology is helping museums get closer to the communities they serve.

Noise-cancelling headphones

We don't all experience the world in the same way - everyone is different. People with autism, for example, may find certain situations cause a sensory overload.

New York's Intrepid Sea, Air & Space Museum offers noise-cancelling headphones for people who might have auditory over-stimulation. This museum also helps parents of children with sensory processing disabilities plan their visits by emailing them images and illustrations in advance.

Museums in Chicago (including the Shedd Aquarium, the Field Museum and the Chicago Children's Museum) also help visitors plan their trips through an app that highlights exhibitions that are sensory friendly.

[Subscribe to Microsoft On The Issues for more on the topics that matter most.]

Audio descriptions

Tactile displays and audio descriptions can help bring museum experiences to life.

The Smithsonian museums in Washington, D.C., are giving visitors who are blind or with low vision a rich and rewarding experience through their smartphones or smart glasses. Using a video-streaming service, users are connected to an 'agent' who provides a bespoke, detailed description of their surroundings.

The use of Braille descriptions has become increasingly common in museums around the world, and one Spanish institution has improved upon that. Madrid's Prado Museum has made parts of its collection tactile, allowing visitors to be hands-on with the exhibitions.

The Louvre in Paris, and the Guggenheim Museum and the Metropolitan Museum of Art in New York, have all established tactile tours, where visitors can touch the art on display or touch casts of well-known works.

Hearing loops

Tools such as hearing loops - also known as audio induction loops - use wireless signals to transmit audio directly to someone's hearing aid and can be used in a variety of settings, including museum exhibitions. The Met in New York is just one example of this.

Another New York museum, the Whitney Museum of American Art, has been trying something different. It has developed a series of vlogs, or video blogs, with messages, explanations and exhibition information in sign language.

As well as opening up the museum's content to visitors with hearing loss and deafness, the museum, on its website, says it hopes to 'create a communications laboratory to expand the ASL vocabulary of contemporary art terms,' referring to American Sign Language.

The Dutch Rijksmuseum believes everyone should be able to access information on the art in their own language. It recently launched a video tour in Dutch Sign Language integrated in its app. The tour has been set up in close collaboration with and by deaf entrepreneurs.

Immersive experiences

A few years ago, the Pokémon Go craze took off, introducing many people to the possibilities of augmented reality. By creating immersive experiences, AR and other technology is being used to reimagine the way visitors relate to museums and historic sites.

You can take an AR tour of Pompeii, where a headset will put you right in the heart of the vibrant Roman city that was destroyed by the catastrophic eruption of Mount Vesuvius in A.D. 79.

Visitors to Bone Hall, in the Smithsonian National Museum of Natural History in Washington, D.C., meanwhile, can use AR to view the exhibits in a new light seeing the skeletons appear as living creatures.

The Petersen Automotive Museum in Los Angeles is using technology to bring cars from Hollywood alive with a mixed reality exhibition using Microsoft's HoloLens technology. The 'Worlds Reimagined' experience explores classic and futuristic cars from films and video games, including 'Back to the Future' and the video game franchise 'Halo.'

Other museums are using this technology to bring new experiences to their patrons including the Intrepid Sea, Air and Space Museum in New York with 'Defying Gravity'; and the Museum of Flight's mobile VR experiences in Washington state. The Musée des Plans-Reliefs in Paris used AI to create a digital twin of the historic Mont-Saint- Michel, which had to be captured from every angle.

In 1962, President John F. Kennedy captured the Space Race zeitgeist, when he said: 'We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard.' The Kennedy Space Center in Florida uses immersive technologies to recapture that energy, excitement and enthusiasm. At its 'Heroes & Legends' exhibition, visitors can experience spacewalks, look inside space capsules and feel close to the action.

By bringing the past to life in a way that adds richness and depth, and, of course, accessibility, technology is helping museums reach a wider audience.

For more on these innovations and on accessibility initiatives at Microsoft, visit microsoft.com/en-us/accessibility and follow @MSFTIssues.

Disclaimer

Microsoft Corporation published this content on 16 May 2019 and is solely responsible for the information contained herein. Distributed by Public, unedited and unaltered, on 16 May 2019 18:07:09 UTC


© Publicnow 2019
All news about MICROSOFT CORPORATION
06/18Fed Statement 'Very Bullish' For Tech Stocks, Wedbush Says
MT
06/18MICROSOFT  : Recipients of academic grants for AI research on combating phishing..
PU
06/18RECAP OF JUNE 17 XBOX GAMES SHOWCASE : Extended
PU
06/18GLEDHOW INVESTMENTS PLC  : Holding in Company
DJ
06/18ACCENTURE  : and Avanade Named to the Leaders Category in Worldwide Microsoft Im..
AQ
06/18ETF PREVIEW : ETFs, Futures Mixed as Wall Street Continues to Mull Fed's Rate Hi..
MT
06/18MICROSOFT  : Surface gamechanger creating a community cleaning up the seas
PU
06/18TODAY ON WALL STREET : We’re not done with cyclicals yet
06/18ANALYST RECOMMENDATIONS : American Express, HSBC, CyrusOne, Microsoft, Vodafone...
06/18MARKET CHATTER : Microsoft Planning Data Center Expansion in China
MT
More news
Financials (USD)
Sales 2021 166 B - -
Net income 2021 59 386 M - -
Net cash 2021 66 544 M - -
P/E ratio 2021 33,2x
Yield 2021 0,86%
Capitalization 1 954 B 1 954 B -
EV / Sales 2021 11,4x
EV / Sales 2022 10,0x
Nbr of Employees 163 000
Free-Float 99,9%
Chart MICROSOFT CORPORATION
Duration : Period :
Microsoft Corporation Technical Analysis Chart | MSFT | US5949181045 | MarketScreener
Technical analysis trends MICROSOFT CORPORATION
Short TermMid-TermLong Term
TrendsBullishBullishBullish
Income Statement Evolution
Consensus
Sell
Buy
Mean consensus BUY
Number of Analysts 42
Average target price 294,33 $
Last Close Price 259,43 $
Spread / Highest target 31,1%
Spread / Average Target 13,5%
Spread / Lowest Target -2,32%
EPS Revisions
Managers and Directors
NameTitle
Satya Nadella Chairman & Chief Executive Officer
Bradford L. Smith President & Chief Legal Officer
Amy E. Hood Chief Financial Officer & Executive Vice President
James Kevin Scott Chief Technology Officer & Executive VP
Gina L. Loften Chief Technology Officer
Sector and Competitors
1st jan.Capitalization (M$)
MICROSOFT CORPORATION17.30%1 953 916
SEA LIMITED41.92%148 147
ZOOM VIDEO COMMUNICATIONS, INC.10.95%110 268
ATLASSIAN CORPORATION PLC14.08%66 955
DASSAULT SYSTÈMES SE18.72%61 202
PALANTIR TECHNOLOGIES INC.7.73%47 613